StarCitizen Alpha 2.3.0

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StarCitizen Alpha 2.3.0
26 Mar 2016 09:27

Only three weeks later, and we already get the next StarCitizen Update.

This one includes:
  • the flight ready Khartu'Al Scout
  • a hangar ready Starfarer
  • some new FPS guns (a shot gun and a sniper rifle)
  • quite a big overhaul of the whole missile system, with higher speeds/accelerations/ranges for missiles and less counter measures for ships
  • and lots and lots of smaller bug fixed and updates

See you in the Verse :-)
“Sometimes it's better to light a flamethrower than curse the darkness.” ― Terry Pratchett
"less complaining, more killing" ― Finilie
GBX, because banter is our weapon of choice
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t0di
 
Posts: 879
Joined: 17 Aug 2013 22:03
Location: Germany



Hm, I have to say, not that impressed. My experience so far (in a 15 min window):
1. Game crashed without any comment, when I tried to load the hangar.
2. Spawned into a VS instance and waited in vain for other players (3x)
3. When to Port Olisar, spawn inside the wall, but managed to clip out at a landing pad (only broke my foot)
4. Got a ship but game froze while I was in the Air lock
5. Went to a downed com array and had the pirate spawn bug where basically the pirates just keep spawning
6. Game froze while on the ship selection terminal
...
I hope that wasn't it.
“Sometimes it's better to light a flamethrower than curse the darkness.” ― Terry Pratchett
"less complaining, more killing" ― Finilie
GBX, because banter is our weapon of choice
User avatar
t0di
 
Posts: 879
Joined: 17 Aug 2013 22:03
Location: Germany



Sounds like there'll be another 15Gig patch in the near future.
But hey: Starfarer! StarfarerStarfarerStarfarer!!
Some people will go straight to hell.
With VIP ticket and free drinks...
- - - - - - - - - - - - - - - - - - - - - -
Smile! Life stays the same shit but it's definitely more fun!
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The2ndPete
 
Posts: 1341
Joined: 12 Feb 2013 21:09
Location: NW Germany



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